Finishing implementation of incomplete engines
Contributor: Ion Andrei Cristian
The goal of this project is to push four nearly-finished ScummVM engines over the finish line, ensuring they are ready for official releases....
Adventure and RPG preservation project
Contributor: Ion Andrei Cristian
The goal of this project is to push four nearly-finished ScummVM engines over the finish line, ensuring they are ready for official releases....
Contributor: Mohit Bankar
This project focuses on stabilizing and modernizing five legacy engines in ScummVM: Avalanche, Parallaction, Dungeon Master, Comprehend, and...
Contributor: PRIYANSHU_KUMAR_
Sky engine is one of the oldest and most mature engines in ScummVM. One of the most popular games it powers is Beneath a Steel Sky that was created...
Contributor: Ramyak Sharma
The ScummVM Director engine supports a number of games built with Macromedia Director, but many still have bugs or missing features. This project...
Contributor: Alikhan Balpykov
Last year, qdEngine was ported to ScummVM. However, not all games are supported yet. Games with advanced minigames are not playable, and some titles...
Contributor: Aun Noman
This project adds keymapper support to numerous ScummVM game engines, allowing players to customize controls for a better experience across different...
Contributor: Ellen Moon
Text-to-speech is a critical accessibility feature that is currently not present in many ScummVM engines. Adding text-to-speech to more engines can...
Contributor: Malhar Badve
The Macromedia Director engine is an incomplete engine in ScummVM. ScummVM has been working on it since 2020. It potentially adds a number of games...
Contributor: Shivang Nagta
This project aims to finalize the system for verifying the integrity of game files within ScummVM. It introduces a server-client architecture where...
Contributor: InariInDream
This proposal outlines a comprehensive plan to implement a system that enables end-users to verify the integrity of their game files against...
Contributor: Nabeel Shabbir
ScummVM includes a global fully configurable keymapper, but this requires engines to be adapted to use it. Hence the goal of this project is to...
Contributor: AnkushDutt
This project aims to develop an automated system that simplifies the packaging of freeware games for various platforms (like google play, steam,...
Contributor: Harishankar Kumar
The proposal outlines a plan to increase compatibility for two classic games, "Total Distortion" and "The Journeyman Project," on the ScummVM...
Contributor: hax0kartik
The SCUMMVM project with its hundreds of engines can run a huge library of games. It welcomes the addition of new engines to further increase the...
Contributor: WyattRadkiewicz
I will have a system set up to test the speed of the drawing/blending code in AGS games, and I will have optimized the code by some amount by the end...
Contributor: Michael Hayman
This project is to implement an engine for the game The Immortal. The implementation will be based on the Apple IIGS version of the game. To do this,...
Contributor: grisenti
The goal of the project is to integrate the HLP1 engine and Penumbra: Overture in ScummVM. The deliverables for the project are the following:...
Contributor: Avijeet Maurya
ScummVM has several engines which aren’t in a completed state. This project aims at finishing the implementation of some of these engines. The...
Contributor: Aashwin Vaish
Adding a graphical interface for game library management, where games are displayed with cover art thumbnails, with options for grouping and...
Contributor: Twan
TTS is an important accessibility function to compensate for gaming experience for those who have trouble reading text, yet the technology is not...
Contributor: D.J. Servilla
I'd like to continue my work on the Director engine from last summer, improving the engine so that it is production ready for some Director 2-4...
Contributor: Crane yang
Help to develop the Macromedia Director tool.
Contributor: a-yyg
Create a new engine to support Faery Tale Adventure II: Halls of the Dead by The Dreamers Guild.
Contributor: Gunnar Birke
ScummVM contains a port of the Wintermute lite engine, which is only capable of 2d graphics. The original Wintermute engine also offered some 3d...
Contributor: Nathanael Gentry
We will bring the ScummVM Director engine up to (MacroMind) Director 2 compatibility, with progress measured by Spaceship Warlock. Major tasks in...
Contributor: Dylan Servilla
This project aims to improve ScummVM's existing Director engine so it can handle actual games, particularly Spaceship Warlock and The Journeyman...
Contributor: Aryan Rawlani
This proposal is based on a combination of 2 project ideas & 3 tasks. 1) ScummVM GUI is currently based on char size strings, so it relies on code...
Contributor: Jaromír Wysoglad
An engine in C++ to run the Mission Supernova 2 game on ScummVM.
Contributor: Nipun Garg
This will be a game engine for the Pocket PC game Hyperspace Delivery Boy. It consists of a set of Lua extensions, which will be based on the Lua...
Contributor: whiterandrek
Implement game engine developed by S.K.I.F targeting original versions of Red Comrades 1: Save The Galaxy (1998) and Red Comrades 2 : For the Great...
Contributor: Douglas Liu
Improve the Stark engine on ResidualVM to make the game menus and character’s shadows working on the game The Longest Journey.
Contributor: Andrii Prykhodko
Reverse and implement game engine of Pink Panther : Passport to Peril and Pink Panther : Hokus Pokus Pink game for ScummVm. These games use the same...
Contributor: Matthew Stewart
This will be an implementation of the engine used by Star Trek: 25th Anniversary and Star Trek: Judgment Rites, two DOS games made by Interplay in...
Contributor: Joefish
“Mission Supernova” is a science-fiction point ‘n’ click adventure, developed by Thomas and Steffen Dingel in 1994 for MS-DOS. You play as the chef...
Contributor: Simei YIN
SLUDGE is a 2D adventure game engine created during the development of the game "Out Of Order" by Hungry Software and my mission is to integrate this...
Contributor: WinterGrascph
Dungeon Master, the grandfather of all dungeon crawlers, would be the very first RPG ported onto ScummVM and will enable for the fans, who grew up...
Contributor: blorente
The ScummVM project currently does not support the original MacVenture games developed for the Macintosh 128k. However, there is already a modern...
Contributor: Tkachov
The idea is to implement cloud support in ScummVM. Users would be able to sync their save files and download game data from different cloud storage...