Multi window code and shader editors
Contributor: trollodel
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...
Multi-platform 2D and 3D game engine
Contributor: trollodel
Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...
Contributor: techiepriyansh
This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...
Contributor: Vitika Soni
ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...
Contributor: Bhuvaneshwar Vemula
This Project aims to make Command Palette for Godot game engine that can execute some major editor actions available in editor menus. this project...
Contributor: Jeffrey Cochran
Deformation is one of the most ubiquitous and recognizable physical phenomena: trees swaying in the breeze, a bouncing ball, someone poking the...
Contributor: Umang Kalra
This project aims to add the feature that would automatically arrange the nodes in the canvas of GraphEdit/VisualScript/VisualShader, in a systematic...
Contributor: Angad Kambli
The project aims at implementing support for pseudo-localization in Godot. Pseudo-localization is an important tool for internationalization. It...
Contributor: Ricardo Subtil
This project aims to add a new debug backend to the editor, compliant with the DAP specification by Microsoft. This allows for more integrated...
Contributor: Noah Beard
Project Abstract This project would bring a number of new Inverse Kinematics (IK) solvers and improvements to the Godot Game Engine, affecting both...
Contributor: Swarnim Arun
Adding modularity to the Visual Scripting system for adding in-visualscript programmable submodules/nodes that can be used across the same or...
Contributor: Patel Meru
To help users to collaborate and use version control tools easily, Godot 3.2 introduced the version control system. The initial project to integrate...
Contributor: Thakee Nathees
GDScript is a high-level, dynamic typed python like language. It's one of the supported language of Godot Engine developed by it's community. The...
Contributor: Jia Jun CHAI
The goal of this project is to improve internationalization (i18n) support in Godot. In particular, we wish to make the localization process simpler...
Contributor: Simpu
This project adds support for Custom Performance Monitors and Debugger Plugins to Godot. Just like built-in performance monitors, it tracks...
Contributor: Raghav Shankar
This project aims to add a more flexible asynchronous file system cache server as an engine module. It will cache any IO operations, and provide more...
Contributor: Suhas Prasanna
While making medium to large scale games in Godot, many small bugs start to creep in that cannot be caught by the compiler. These can only be dealt...
Contributor: DestinyGamer
Godot is an Open source Game engine which is getting really popular because of it's easy-to-use interface and wonderful community. It is a real game...
Contributor: Daniel Matarov
The aim of this project is to add an interactive music feature to Godot, with similar functionalities to Wwise. Wwise itself cannot be used however,...
Contributor: jfons
My goal is to rewrite the current lightmapper used in Godot in order to add some quality improvements and eventually allow it to use the GPU to speed...
Contributor: Ankit Priyarup
Integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc. These editors are also more popular among...
Contributor: minraws
Visual Scripting Language is a part of Godot Engine that is fairly underdeveloped. But it still is a really powerful system which just needs to be...
Contributor: IronicallySerious
Adding a Version Control API to Godot which supports working with multiple types of popular VCSs (both distributed and central). This API shall be...
Contributor: Brandon Michael Makin
Godot's high-level multiplayer approach makes it uniquely easy to create client-host and true peer-to-peer (P2P) models of multiplayer gaming. ...
Contributor: Paritosh Sharma
This project involves improving the existing ARVR Server by adding support for the premium Mobile VR platforms. The goal is to improve the existing...
Contributor: Jiacheng Lu
Currently dedicated asset formats (such as collada and glTF) is used as an exchange to import 3D asset from modeling software into Godot engine....
Contributor: Daniel Matarov
The way I see MIDI working in godot would be to create another type of bus which handles MIDI data. It would probably work similarly to a sampler, by...
Contributor: Anish Bhobe
Godot has support for video playback through VideoPlayer API, which while useful, is constrained to using one of the two supported formats (Theora or...