End user applications

Godot Engine

Multi-platform 2D and 3D game engine

Technologies
CC++gdscriptopenglvulkanWebAssembly
Topics
cross-platformgame enginegamesgraphicsprogramming languagesvirtual reality
Total projects
27
Years participating
5
Most recent
2022

Participation history

5 program years
Projects by participation year 2018: 5 projects, 2019: 8 projects, 2020: 6 projects, 2021: 5 projects, 2022: 3 projects 5 2018 8 2019 6 2020 5 2021 3 2022

Historical projects

2022 3 projects

Official GSoC page ↗

Multi window code and shader editors

Contributor: trollodel

Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...

GPU Lightmapper Enhancements

Contributor: techiepriyansh

This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...

Refactor and UX Updates of ColorPicker

Contributor: Vitika Soni

ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...